01 / Selected Work

Results, shared discreetly.

A sample of client engagements. All clients are anonymized and results are shown as growth percentages only, out of respect for confidentiality. Each entry expands to show the challenge, what I did, and the outcome.

Fig. 01 / D2C Channel Performance Analysis

A Top-Tier US Mobile Publisher

Lifestyle & Design Sim · Mobile

The web shop now captures 28% of the game’s mobile revenue, with direct sales up 14% in a period when overall mobile revenue declined.

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The Challenge
The publisher’s web shop was live but performing below its potential, and the next round of investment needed a clear, evidence-based order.
What I Did
Analyzed the channel end to end: traffic, conversion, offer performance, and purchase behaviour. Packaged the findings into quarterly business reviews with ranked, effort-estimated recommendations.
The Outcome
The review became the partner’s recurring decision document. The channel now captures 28% of mobile revenue, and direct sales grew 14% in the latest period while overall mobile revenue declined.
Fig. 02 / Monetization & Pricing Strategy

A Long-Running Mobile Sports Simulation

Sports Sim · iOS, Android

A tiered bonus-credit pricing architecture that rewards direct buyers without eroding price integrity.

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The Challenge
Selling direct saves the 30% platform fee, but naive discounting risked devaluing the in-game currency and training players to never pay full price.
What I Did
Designed the pricing strategy to favour bonus credits over discounts, tiered by spender segment, so premium buyers keep their price perception while direct purchases become clearly better value.
The Outcome
Adopted as the shop’s pricing playbook alongside a full storefront redesign.
Fig. 03 / Growth Roadmaps & Strategic Decks

One of the World’s Largest Mobile Game Publishers

Flagship Casual Sports Title · Mobile

An improvement plan that lifted direct revenue 17% period over period, with capture rate climbing.

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The Challenge
The flagship title had a live web shop with flattening growth, and the team wanted a prioritized view of which features would move the number.
What I Did
Built the improvement plan from market data, in-game monetization analysis, and shop performance review, then delivered it as a board-ready deck with implementation effort estimates per feature.
The Outcome
Direct revenue rose 17% period over period following the plan, and the capture rate keeps climbing.
Fig. 04 / D2C Live Ops & Documentation

The Growth Team at a Global Game-Commerce Platform

40+ Partner Engagements · Cross-Genre

The intake-to-launch documentation system the whole team now runs on.

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The Challenge
Every partner engagement started from a blank page: inconsistent intake, unstructured game reviews, and design requests that ping-ponged for weeks.
What I Did
Built the operating backbone: partner questionnaire, client and game knowledge base templates, the web shop design request pipeline, wireframe templates, and a launch playbook for first-version shops.
The Outcome
New engagements now start structured on day one, from first questionnaire to first recommendation.

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